Kia ora koutou,
Today we looked at empowering teachers and learners to take ownership of their learning. We aim to empower our learners throughout all learning areas by giving them choice in the workshops that they choose to attend for reading, mathematics and writing. They also get to choose the text they read as well. We base our inquiry on their interests and get feedback on what they want to learn more of and this strengthens engagement and interest. I personally hope to use DFI to help empower teachers in digital technologies who will then also empower their learners.
Digital technology curriculum
The digital technology curriculum that includes developing and designing and computational thinking.
Developing and designing digital outcomes is a more hands on approach to digital technologies. DLO's (digital learning objects) such as google slides and drawings, animation, imovie, tinkercad are just some of what we use in our team with our students.
Computational thinking is programming, coding, unplugged activities, robotics, spheros etc. It includes more opportunity for unplugged activities in terms of sequencing and step-by-step instructions, coding directions in real life that are ideal for junior school.
Coding
Coding is something I had recently upskilled myself in as I tried to offer learners new learning through lockdown. I created a Scratch task for learners a couple of weeks ago in which they needed to code a chase game. Initially students found it quite challenging as they were new to scratch so I created slides with step-by-step instructions and then added in some youtube tutorials they could watch if they wanted to code further.
Slides are below:
Here is one of our student's blog reflections on creating her chase game on Scratch: https://wpstinas.blogspot.com/2021/09/space-chase.html
As I had already learned a bit about Scratch today I chose to attend the workshop on MIT App Inventor (https://appinventor.mit.edu/). This was similar to Scratch but had more tools and was a bit more complex. What is really cool about MIT App Inventor is that you can download a companion to your phone or tablet and then scan a QR code to try it out. I think this would be so exciting for students to engage in. Here is a short video of the app I created and then explored on my phone.